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Lucretia
10-16-2000, 04:54 AM
Hi,

I was wondering why I am not getting any results when I have a mesh that is using homogeneous coordinates (x,y,z,w) where z=0.0f?

I looked at the NeHe tutorial which looks at rendering text onto a 2D quad and put in the code to set up an orthographic projection and then to draw the mesh and then to go back to perspective. This works for a little while, then the mesh disappears.

Anyway, is there a way to render my mesh with homogeneous coords without having to mess with the projection?

Thanks,
Luke A. Guest.