budi
08-20-2002, 03:52 PM
Hi,
I have several questions to ask you:
1. What is the highest triangle rendering rate that you have been able to achieve using your OWN OpenGL code (with Geforce4)?
I have only been able to achieve 11.5 Million triangles per sec with Vertex Array Range (with video memory). The machine is a dual Athlon 1.2 GHz, 2 GB memory and
Geforce4 TI4600. No triangle strips.
This seems low for a Geforce4 right?
2. I can't seem to allocate AGP memory. I tried the Nvidia demo AGP memory program that returns how many AGP memory available in the system, and it returns 0.
Is there a special patch that I have to install?
3. Have anyone been able to use Vertex Array Range under Linux (Red Hat 7.2)? glXAllocateMemoryNV always return NULL for me. I tried allocating AGP memory and video memory. It doesn't matter.
We have installed the new nvidia driver (version 2960).
Thank you,
Budi
I have several questions to ask you:
1. What is the highest triangle rendering rate that you have been able to achieve using your OWN OpenGL code (with Geforce4)?
I have only been able to achieve 11.5 Million triangles per sec with Vertex Array Range (with video memory). The machine is a dual Athlon 1.2 GHz, 2 GB memory and
Geforce4 TI4600. No triangle strips.
This seems low for a Geforce4 right?
2. I can't seem to allocate AGP memory. I tried the Nvidia demo AGP memory program that returns how many AGP memory available in the system, and it returns 0.
Is there a special patch that I have to install?
3. Have anyone been able to use Vertex Array Range under Linux (Red Hat 7.2)? glXAllocateMemoryNV always return NULL for me. I tried allocating AGP memory and video memory. It doesn't matter.
We have installed the new nvidia driver (version 2960).
Thank you,
Budi