assmax
04-11-2005, 10:54 AM
I searched the forum but didn't come up with anything appropriate so here goes:
I am drawing different textures(that may be of different formats, including RGBA with alpha values of their own) and would like to set a specific alpha value to each texture. The value varies from texture to texture.
how is this managable?
how is this managable with gl1.1(under win)?
best practices in such situation?
thnx ;)
I am drawing different textures(that may be of different formats, including RGBA with alpha values of their own) and would like to set a specific alpha value to each texture. The value varies from texture to texture.
how is this managable?
how is this managable with gl1.1(under win)?
best practices in such situation?
thnx ;)