WhatEver
08-14-2002, 02:19 PM
There's no multitexturing yet, so this demo does 3 passes to get the result I was looking for. The first pass is the base color, the second pass is a spheremap if it's present and the third pass is specular lighting.
This demo is showing off everything that Spider3D v3 can do:
-Dynamicly control objects attached to bones
-Collision detection for movable and non movable objects
-Specular lighting
-Multiple texture layers
-Oh...I guess one isn't in there yet, and that's transparent surfaces
I'm waiting until Spider3D v4 before I impliment vertex programs and fragment programs. Baby steps http://www.opengl.org/discussion_boards/ubb/smile.gif.
Anyway, I thought I show you guys the kind of progress I've made with your help.
Spitfire4.zip - 610K (http://www.spider3d.com/dl/spitfire4.zip)
Press the tilde key and type in fullscreen then enter to pop it into fullscreen mode. You can get a better idea of fps that way.
If any one else has demos could you post them in here. I enjoy seeing what progress you guys have made with OpenGL.
[This message has been edited by WhatEver (edited 08-14-2002).]
This demo is showing off everything that Spider3D v3 can do:
-Dynamicly control objects attached to bones
-Collision detection for movable and non movable objects
-Specular lighting
-Multiple texture layers
-Oh...I guess one isn't in there yet, and that's transparent surfaces
I'm waiting until Spider3D v4 before I impliment vertex programs and fragment programs. Baby steps http://www.opengl.org/discussion_boards/ubb/smile.gif.
Anyway, I thought I show you guys the kind of progress I've made with your help.
Spitfire4.zip - 610K (http://www.spider3d.com/dl/spitfire4.zip)
Press the tilde key and type in fullscreen then enter to pop it into fullscreen mode. You can get a better idea of fps that way.
If any one else has demos could you post them in here. I enjoy seeing what progress you guys have made with OpenGL.
[This message has been edited by WhatEver (edited 08-14-2002).]