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popom
05-18-2001, 08:35 AM
Hello !

How can i make to apply a texture 16*16 in a big wall in an opengl application ? (i don't what that my texture is scale ...) ???

thanks !
bye
cyril

Don't Disturb
05-18-2001, 11:23 AM
I'm not very good at interpreting your version of English, but if you want to tile your texture:
Make sure that the texture's wrap mode is set to GL_REPEAT.
Use texture coordinates greater than 1 eg. glTexCoord2f(16, 16);

Hope that's what you wanted to know.

popom
05-20-2001, 05:12 AM
Hello !!

I'am sorry for my bad english !
You have interpreted my question very good !!
Thanks !
bye



Originally posted by Don't Disturb:
I'm not very good at interpreting your version of English, but if you want to tile your texture:
Make sure that the texture's wrap mode is set to GL_REPEAT.
Use texture coordinates greater than 1 eg. glTexCoord2f(16, 16);

Hope that's what you wanted to know.