Vasbin
03-13-2002, 01:08 AM
Hi.
I have a question to You, I have thought that You will be able me to help, if You not against.
I use GL_ARB_multitexture for imposition of the second texture on polygon.
This works well, but only for lightmaps.
I want to hear possible with use GL_ARB_mutlitexture:
1) Do the second texture not blending and possible control this blending?
2) Possible impose on polygon environment texture, as the second texture
and do her blending or on the contrary?
I have advised to use GL_EXT_texture_env_combine.
I tried to use this extension, but I have not got the due result.
Please if You know as this do, help me, if possible that show this
in the manner of source code.
Sorry for my English.
I have a question to You, I have thought that You will be able me to help, if You not against.
I use GL_ARB_multitexture for imposition of the second texture on polygon.
This works well, but only for lightmaps.
I want to hear possible with use GL_ARB_mutlitexture:
1) Do the second texture not blending and possible control this blending?
2) Possible impose on polygon environment texture, as the second texture
and do her blending or on the contrary?
I have advised to use GL_EXT_texture_env_combine.
I tried to use this extension, but I have not got the due result.
Please if You know as this do, help me, if possible that show this
in the manner of source code.
Sorry for my English.