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Jay2
10-06-2003, 06:28 AM
Hi,

I am reading color data using glReadPixel. The color buffer has gray scale data so r=g=b for each pixel. When I read just one channel data for example, red channel only, the pixel values are inverted. If I read all rgb, it is OK. Why is this?

glReadPixels(..., GL_RED,...)--> inverted!
glReadPixels(..., GL_RGB,...)--> OK.

SirKnight
10-06-2003, 08:11 AM
What do you have type set as? If it's GL_FLOAT then it will return the component you want with no conversions as is. If it's something other than GL_FLOAT, then it will multiply the component you specify by some function for conversion. Maybe it's not using a conversion function that is good enough and is losing some bits somewhere or something. Check the man pages on glReadPixels for more detail of the conversion functions.


-SirKnight