PSI
08-31-2002, 11:09 AM
Hi!
Can anyone tell me how i can implement a fully functional free-look camera!
Some attemps with gluLookAt and quaternions went wrong - Problem: When moving the mouse clockwise or counterclockwise a rotaion along the eyevector(roll-axis) of the camera occurs; but in all other cases the cam-class is fully functional!
Can anyone tell me how i can implement a fully functional free-look camera!
Some attemps with gluLookAt and quaternions went wrong - Problem: When moving the mouse clockwise or counterclockwise a rotaion along the eyevector(roll-axis) of the camera occurs; but in all other cases the cam-class is fully functional!