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PSI
08-31-2002, 11:09 AM
Hi!

Can anyone tell me how i can implement a fully functional free-look camera!

Some attemps with gluLookAt and quaternions went wrong - Problem: When moving the mouse clockwise or counterclockwise a rotaion along the eyevector(roll-axis) of the camera occurs; but in all other cases the cam-class is fully functional!

pearsefitz
02-19-2004, 05:12 AM
go to http://www.ultimategameprogramming.com/index2.php
this has loads of camera tutorials