View Full Version : Time complexity with respect to the length of fragment shader.
Hi,
Is there such a time complixity curve offically posted either by Nvidia or ATI?
V-man
11-16-2003, 09:19 AM
According to MS docs in D3D's pixel shaders, most instructions take 1 cycle. A few take 2.
It doesn't say much more than that.
There are some issues when it comes to a specific GPU.
Some website (can't find the link) says that for NV FX, you should have 2 tex instructions followed by 1 alu inst. MS says that they will (or already have) patched their HLSL to take this into account.
ATI doesn't have this issue.
According to that same website, a few take 3 cycles, and I remember that their was 1 that takes 7.
I think Korval has the link to the site.
From what you said, can I conclude that the complexity is still linear?
davepermen
11-17-2003, 02:50 AM
yes, linear, if you don't bother about what the fp actually does. because that mathers much more.. and there, completely different rules for ati and nvidia apply.
Sorry, this is a little off-topic, because itīs not about "real" fragment-programs:
What about nVidias register combiners? I know that it is slower when i enable another combiner stage, but is there a speed-difference if i only multiply stuff or if i do a dot-product (or an addition, which always comes down to 2 multiplications and one addition)?
Thanks,
Jan.
Zengar
11-17-2003, 07:16 AM
About RC: on GeForce3 you can use two general combiners at no cost. With each combiner you add after it the performance drops two times.
davepermen
11-17-2003, 07:32 AM
a combiner is one instructions. no mather what you do in it.. so no, there is no performance gain or loss what you do..
i thought it was like this:
1-2 gc => 100% perf
3-4 gc => 50% perf
5-6 gc => 25% perf..
hm no, that sounds too bad if i enable ALL 8 http://www.opengl.org/discussion_boards/ubb/biggrin.gif
never had a gf3/gf4.. only gf2..
Korval
11-17-2003, 09:43 AM
a combiner is one instructions. no mather what you do in it.. so no, there is no performance gain or loss what you do..
A combiner is one instruction on a < GeForce 3 card. On GeForce 3/4 cards, every 2 combiners is one additional cycle, with the first two (and the final) being free.
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