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View Full Version : How an Ortho W-Friendly Projection Matrix must look???



rlopez3d
03-30-2001, 03:14 AM
Hi:

When I activate a W Buffer with a GeForce using a perspective projection matrix the results I get reading W buffer are OK, but in the case of Orthogonal projection it fails. I am afraid that it is due to the fact that my ortho projection matrix is not compliant but I can not find How an Ortho W-Friendly Projection Matrix must look.

Thanks in advance