Mad Max
02-17-2000, 04:45 AM
Hi, ALL!
Anyone now that glTexImage2D support different input and output data types, even GL_BGR_EXT and GL_BGRA_EXT for windows bitmap. But, does anyone know how use input data stored in 16 bits per pixel (555 or 565) without manually converting into supported type.
Thanks.
Anyone now that glTexImage2D support different input and output data types, even GL_BGR_EXT and GL_BGRA_EXT for windows bitmap. But, does anyone know how use input data stored in 16 bits per pixel (555 or 565) without manually converting into supported type.
Thanks.