Andrew Jameson
05-13-2002, 05:19 AM
Gosh, have I been struggling with this one ! I'm trying to get a pixel's depth value by calling glReadPixels with GL_DEPTH_COMPONENT ... and I can't get it work ... the documentation says that it should return a normalized depth value in the range 0.0 - 1.0 but in my case it looks to be undefined. What am I doing wrong ?
Thanks
Andrew
Thanks
Andrew