View Full Version : ARB vertex buffer on NVIDIA and opengl 1.1
the only assassin
09-27-2003, 01:53 AM
Hi.
Got a problem with vertex buffer.
It seems when I use wglGetProcAddress
on some of the functions on vertex buffers
there is allways a NULL pointer as the result.
Mabye I ain't got the right drivers.
I got NVIDIA card.
Could someone tell the reason of this ****.
And if this is cause of my NVIDIA drivers problem , where can I get the new ones.
I was trying to search for some on NVIDIA.com
but none.
THX
Ysaneya
09-27-2003, 02:26 AM
Which functions? Please list them *exactly* as you name them in the wglGetProcAddress calls.
Also indicate your video card, OS, system, etc..
Y.
vincoof
09-27-2003, 03:04 AM
Have you queried the extensions list using glGetString ?
the only assassin
09-27-2003, 03:31 AM
Originally posted by Ysaneya:
Which functions? Please list them *exactly* as you name them in the wglGetProcAddress calls.
Also indicate your video card, OS, system, etc..
Y.
none of the functions work.
glBindBufferARB
glGenBuffersARB
glBufferDataARB
the only assassin
09-27-2003, 03:56 AM
Originally posted by Ysaneya:
Which functions? Please list them *exactly* as you name them in the wglGetProcAddress calls.
Also indicate your video card, OS, system, etc..
Y.
OK here is the list of extensions.
Nothing about vertex_buffers
GL_ARB_multitexture
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap
OS = windows 98
renderer is "RIVA TNT/AGP"
company is NVIDIA Corporation
zeckensack
09-27-2003, 04:01 AM
Download, install: http://www.nvidia.com/object/win9x_45.23
vincoof
09-27-2003, 05:00 AM
Is it a TNT or TNT2 ?
I have seen ARB_vbo supproted on TNT2, but not on TNT.
ARB_vp is even supported on TNT (in software, of course) but I haven't seen ARB_vbo. Could be done in the latested driver though.
the only assassin
09-27-2003, 05:04 AM
Originally posted by vincoof:
Is it a TNT or TNT2 ?
I have seen ARB_vbo supproted on TNT2, but not on TNT.
ARB_vp is even supported on TNT (in software, of course) but I haven't seen ARB_vbo. Could be done in the latested driver though.
I think it is TNT.
That's not good.
I think. I guess I need a ne GFX card
vincoof
09-27-2003, 05:22 AM
Well, try downloading and installing the latest driver, it costs you nothing and could work.
Yes GFFX supports ARB_vbo, but you don't need to go that high (not that I want to bias your opinion).
If you want to take a look at a list of hardware that supports vbo, you can take a look at deplhi3D.net where there is a non-exhaustive but very useful list.
http://www.delphi3d.net/hardware/extsupport.php?extension=GL_ARB_vertex_buffer_obje ct
Ostsol
09-27-2003, 08:21 AM
LOL! NVidia's managed to really confuse things with their naming schemes. . . I think by "GFX card" the only assassin was refering to "graphics card", not the GeforceFX, specifically. . . http://www.opengl.org/discussion_boards/ubb/wink.gif
the only assassin
09-27-2003, 10:27 PM
Originally posted by Ostsol:
LOL! NVidia's managed to really confuse things with their naming schemes. . . I think by "GFX card" the only assassin was refering to "graphics card", not the GeforceFX, specifically. . . http://www.opengl.org/discussion_boards/ubb/wink.gif
It was Graphics card. Not GeforceFX.
vincoof
09-29-2003, 01:42 AM
doh!
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