View Full Version : Real-Time Visibility Computation
01-19-2004, 03:35 AM
looks nice, but what exactly does it show?
i like the mouse control system btw
01-19-2004, 03:53 AM
Do you use Occlusion Ambient per vertex and a modified version of Greg Ward's Irradiance Cache?
01-19-2004, 05:18 AM
> Real-Time Visibility Computation
Maybe he just shows pixel precise mouse picking =)
01-19-2004, 05:57 PM
Just a guess, but it kinda looks like realtime radiosity.
01-20-2004, 03:22 PM
looks nice! I wonder, how much is it just brute force ray traces out to the hemisphere, and how much is clever caching/something else? care to shed any light... (oh sorry, bad pun!)
anyway, great demo. http://www.opengl.org/discussion_boards/ubb/smile.gif
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