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View Full Version : Real-Time Visibility Computation



OSC
01-18-2004, 05:42 PM
See!http://www.geocities.jp/moa121255/Visibility/index.html

davepermen
01-19-2004, 03:35 AM
looks nice, but what exactly does it show?

i like the mouse control system btw

Banty
01-19-2004, 03:53 AM
Do you use Occlusion Ambient per vertex and a modified version of Greg Ward's Irradiance Cache?

tfpsly
01-19-2004, 05:18 AM
> Real-Time Visibility Computation

Maybe he just shows pixel precise mouse picking =)

lxnyce
01-19-2004, 05:57 PM
Just a guess, but it kinda looks like realtime radiosity.

alex_lionhead
01-20-2004, 03:22 PM
looks nice! I wonder, how much is it just brute force ray traces out to the hemisphere, and how much is clever caching/something else? care to shed any light... (oh sorry, bad pun!)

anyway, great demo. http://www.opengl.org/discussion_boards/ubb/smile.gif