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pongsak.a
04-21-2002, 08:18 PM
Can someone tell me about rendering algorithms? Sush as

->Load all object data
->Load all Texture data
->Enter game loop
---> ????
---> ????
->Exit Loop
->Terminate program

Thanks.

Ozzy
04-21-2002, 09:32 PM
It looks like a pretty general question man and this is *not* really OpenGL specific..
for the usual you can have a look to: http://www.gamedev.net http://www.flipcode.com http://www.cfxweb.net http://www.maxcode.com
etc, etc, etc ;))
Moreover you should search with google for
'free 3d engines' and start to read some source code' to get the idea of what could be found inside a 3d engine prj and then make your own idea about this issue'
As a matter of fact, there is *not* only one way to make a 3Dlib or game prj but looking around what are doing others people could give many clues and think different! :)

Finally I've started to write some bull****s
about programming gamedev etc.. etc.. (mainly for beginers i must say) so you can look at this here: http://www.orkysquad.org/main.php?xtra
(More articles about 3D engine programming and so on and so forth should follow depending on my spare time! ;)

That's it!

hth :)

HFAFiend
04-24-2002, 08:02 AM
Yeah...download the quake engine if you want to look at some cool (but messy) code. Any engine written in C will be easier to read and learn from, btw (for me at least).