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Bossa Nova
02-06-2003, 05:46 PM
Hi.

I'm doing a presentation in a couple of weeks on "Custom Shading Techniques in OpenGL" I've got to cover cel-shading and (of course) dot3 bump mapping.

I've never really done this before and am not sure what to expect. I figured I'd just explain the techniques and throw in some big words and equations so as to confuse everybody. I'll be presenting at a local college.

Anyway, its essentially a school science project. I was wondering if anyone had any pointers.


[This message has been edited by Bossa Nova (edited 02-06-2003).]