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Claire
04-29-2002, 11:40 PM
I use the accumulation buffer to provide antialiasing. When the background is black (glClearColor(0,0,0,0) and glClearAccum(0,0,0,0)), it's ok but when it's white the antialiased image is black with some colors : it isn't what i'm expected.
I'm working on Octane Silicon Graphics with IRIX 6.5 and a four years old version of OpenGL.

Can you help me. Thank you

SirKnight
04-30-2002, 03:48 AM
Could you show us some of your accum buffer functions and how your rendering the scene? Just some code may help.

-SirKnight