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View Full Version : display lists vs. vertex arrays - quickest???



leekerley
03-28-2001, 01:46 AM
For static geometery which is quicker???

I am drawing a world which is made up of clusters, the clusters them selves can move within the world, but the data for each cluster is static.

What is the quickest method of drawing the clusters?

zed
03-28-2001, 03:02 AM
simple. unanswerable
it depends on the driver

Nutty
03-28-2001, 03:50 AM
I believe on Geforce type cards, VAR with Fences is slightly quicker than display lists.

daveg
03-29-2001, 08:35 AM
On the Radeon your best bet currently is display lists.

kaber0111
04-01-2001, 10:30 AM
safe bet.
use the display list.
and it will work on all cards...
where var will only work on a geforce 1x+ series..

-akbar A.

Nutty
04-01-2001, 12:37 PM
Aren't display lists stored in VRAM?

If soo, too many might degrade performance if you have a canny few textures.

I personally (for a largish scene) would only use display lists to store state changes in. Or very small objects.

Nutty