dalangalma
02-11-2004, 09:43 PM
I'm trying to model a scene with very large towers poking out from fog on the ground (such as in Crimson Skies' Chicaco level). I really just want standard fog that only increases in the -y direction so that the user can't see the ground or the bottom of the buildings - that way they feel very high up. How could I do this without a significant performance hit?