Sylvain
08-29-2000, 12:05 AM
Is there any VertexSwap command under Gl which provides the possibility to make the strips turn at 90°?? I mean that any polygon strip will not be forced to use the last two points to create the next triangle!! http://www.opengl.org/discussion_boards/ubb/smile.gif)
Thus A,B,C sequence corresponding to the previous triangle, any new D point should add
a new triangle set as B,C,D so what? now with
vertexSwap it should become A,C,D..
Any reference? thanks! http://www.opengl.org/discussion_boards/ubb/smile.gif
Thus A,B,C sequence corresponding to the previous triangle, any new D point should add
a new triangle set as B,C,D so what? now with
vertexSwap it should become A,C,D..
Any reference? thanks! http://www.opengl.org/discussion_boards/ubb/smile.gif