View Full Version : I cant use Multitexture with my OGL version (W98) HELP!
I was trying to use multitexture function and found that they are not defined. If I use glActiveTextureARB() function the compiler gives me an error. Im using W98 + VC++ 6.0.
Thanks
DFrey
10-29-2000, 11:12 AM
You have to declare that function pointer and get the address for the function using wglGetProcAddress.
The problem is not only with that function. Is with all constants and functions used for multitexture.
haust
11-02-2000, 04:01 AM
did you include the glext.h header file ??
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