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View Full Version : I cant use Multitexture with my OGL version (W98) HELP!



10-29-2000, 11:55 AM
I was trying to use multitexture function and found that they are not defined. If I use glActiveTextureARB() function the compiler gives me an error. Im using W98 + VC++ 6.0.

Thanks

DFrey
10-29-2000, 12:12 PM
You have to declare that function pointer and get the address for the function using wglGetProcAddress.

10-30-2000, 03:23 AM
The problem is not only with that function. Is with all constants and functions used for multitexture.

haust
11-02-2000, 05:01 AM
did you include the glext.h header file ??