Melker
12-30-2002, 03:35 AM
What is the equivalence in OGL to DX:s world matrix and viewmatrix. I have been browsing the OpenGl headers and saw that you can switch the matrix mode between GL_PROJECTION, GL_MODELVIEW and GL_TEXTURE.
What is the texture matix for and does the modelviewmatrix correspond to both the view matrix and the world matrix in DX?
What is the texture matix for and does the modelviewmatrix correspond to both the view matrix and the world matrix in DX?