CeccOman
12-15-2003, 10:35 PM
Hi all,
I'm trying to display some standard sized (i.e. 640x480, 800x600, 1024x768) images into an OpenGL scene.
What I'm doing at the moment is to shrink the image to some 512x512 in the painting tool, then display a quad at full screensize under Ortho.
It doesn't look a nice way to achieve my goal, any hints?
Thanks!
I'm trying to display some standard sized (i.e. 640x480, 800x600, 1024x768) images into an OpenGL scene.
What I'm doing at the moment is to shrink the image to some 512x512 in the painting tool, then display a quad at full screensize under Ortho.
It doesn't look a nice way to achieve my goal, any hints?
Thanks!