balt
11-12-2004, 02:28 PM
Hi all,
I'm working on a visual system for a simulator that needs to simulate visibility in fog on lighted runways, i.e. runways with lights along the side and a centerline.
What's the best way to create incandescent lights that will show at a further distance than the ground plane when using glFog?
Thanks for any hints, I'm really new to OpenGL, have successfully managed to create a basic scene with variable fog settings, but the lights issue has me wondering.
I'm working on a visual system for a simulator that needs to simulate visibility in fog on lighted runways, i.e. runways with lights along the side and a centerline.
What's the best way to create incandescent lights that will show at a further distance than the ground plane when using glFog?
Thanks for any hints, I'm really new to OpenGL, have successfully managed to create a basic scene with variable fog settings, but the lights issue has me wondering.