Jan
04-14-2004, 01:50 PM
Hi
How can i render to a float-texture? I cannot render to the framebuffer and use glCopyTexImage because the framebuffer is RGBA8.
Would i need to use a pBuffer???
I mean a float-texture as specified in ATI_texture_float.
Thanks,
Jan.
How can i render to a float-texture? I cannot render to the framebuffer and use glCopyTexImage because the framebuffer is RGBA8.
Would i need to use a pBuffer???
I mean a float-texture as specified in ATI_texture_float.
Thanks,
Jan.