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View Full Version : What is the best way to calculate FPS?



11-27-2001, 01:45 AM
Hello!

I was wondering if there is a better way to calculate the fps. At the moment, I calculate over ten frames and divide this time to give fps like so:

eventloop()
if (tenframes == 0) ticks = TickCount();
tenframes ++;

//draw GL scene

if (tenframes == 10)
{
tenframes = 0;
ticks = TickCount() - ticks;
fps = float(float(600.0) / float(ticks));
}

The only problem is that it changes every 10 frames to (sometimes) a completely different value! I was wondering how others calculate fps to see if there is something better...

thanks!
- patrick.