luc_pop
11-27-2001, 04:00 AM
I have look at some tutorials and all says that a size of the bitmap should be
bitmap.width = 2n + 2;
bitmap.heigth = 2m + 2;
n,m integers
But in my applications the textures are only displayed when the width and the heigth is a multiple of 2:
bitmap.width = 2^n;
bitmap.heigth = 2^m;
n,m integers
Why is it like that?
Thank you
bitmap.width = 2n + 2;
bitmap.heigth = 2m + 2;
n,m integers
But in my applications the textures are only displayed when the width and the heigth is a multiple of 2:
bitmap.width = 2^n;
bitmap.heigth = 2^m;
n,m integers
Why is it like that?
Thank you