WintersNight
04-17-2003, 04:00 PM
I've generated a terrain using a *.raw file as a height map, calculated texture coordinates and it looks great. Its also multi-textured using glActiveTextureARB(), but I've come to light the thing and...
Oh what a surprise, nothing happens. If I don't even turn ON lighting, you can see the whole terrain. I've mucked about with it for ages, but nothing seems to work.
What are the things I need to make lighting work?
Please help!
.wn
Oh what a surprise, nothing happens. If I don't even turn ON lighting, you can see the whole terrain. I've mucked about with it for ages, but nothing seems to work.
What are the things I need to make lighting work?
Please help!
.wn