View Full Version : performance boost on client state array
01-11-2004, 05:38 AM
Hi, I have just implemented the client state array on my machine. And the performance is excellent. For me to render triangle 512 x 512, without the array, the FPS is around 8, however, with the array used, it is 14!!!!!!!~~ I read from books that usually the performace will be boost for 10-15 percentage, for mine, it is over 70%, do u think it is a reliable result ? As I just worry whether I have done sth wrong indeed...
THe Display Card info on my PC:
Intel(R) 82845G/GL Graphics Controller
Video Ram 49,152KB
Thx a lot!
01-11-2004, 07:00 AM
What do you mean triangle 512x512? Its dimensions are 512x512?? Or you're rendering 512*512 triangles? If you're just rendering one single triangle then this isn't a good indication of the speed boost. You need to render about 20,000+ triangles to see the big difference.
01-11-2004, 07:04 AM
you render a mesh with 512*512 triangles at 14fps????????? that seem to be impossible to me! My engine with 2 149*149 poly rectanlge reaches about 25fps with a radeon8500. So your trianlge output is >3Millions, mine is >1Millions with a faster hardware. hmm
01-11-2004, 07:36 AM
o...but i just render the triangle (with 512 x 512 number of triange)...
no texture mapping or other thing is done..
will it be different?
If not, then I think probaly I have done sth wrong
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