04-15-2001, 09:41 AM
the problem is :
when I use "GL_TRIANGLES",
each face needs 3 vertexes so when
an object has n faces, openGL calculates
3*n vertexes : each vertex of the object is calculated several times.
I can of course use "GL_TRIANGLE_STRIP"
but how can I convert an object made to be
used with "GL_TRIANGLES"(a ".ase" file from
3dsMAX for example)?
Is there another solution ?
when I use "GL_TRIANGLES",
each face needs 3 vertexes so when
an object has n faces, openGL calculates
3*n vertexes : each vertex of the object is calculated several times.
I can of course use "GL_TRIANGLE_STRIP"
but how can I convert an object made to be
used with "GL_TRIANGLES"(a ".ase" file from
3dsMAX for example)?
Is there another solution ?