Tzupy
09-24-2002, 11:05 AM
Hi, I'm porting an app display to OpenGL, and
have a dilemma. Basically I'm rendering antialiased line and quad strips. My card is
a GeForce2Ti and am also using a driver that was patched by SoftQuadro (in the miniport) to work like a Quadro (hardware accelerated antialiased line and quad strips).
I would like to upgrade to a GeForce4Ti but
the driver tweaking wouldn't work anymore.
Could a vertex or pixel shader program
achieve a similar antialiasing effect on a
GeForce4 as the standard antialiasing on a Quadro (that costs 600+ USD)?
Competent opinions are welcome. Thank you.
have a dilemma. Basically I'm rendering antialiased line and quad strips. My card is
a GeForce2Ti and am also using a driver that was patched by SoftQuadro (in the miniport) to work like a Quadro (hardware accelerated antialiased line and quad strips).
I would like to upgrade to a GeForce4Ti but
the driver tweaking wouldn't work anymore.
Could a vertex or pixel shader program
achieve a similar antialiasing effect on a
GeForce4 as the standard antialiasing on a Quadro (that costs 600+ USD)?
Competent opinions are welcome. Thank you.