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View Full Version : OpenGL - Screen Saver - what do I need to get started?



03-23-2001, 09:25 AM
Hi,

I want to program a OpenGL screen saver for windows. What do I need to get started? I don't want to use Glut etc., because the user shouldn't have to install more than the screen saver itself.

Thanx in advance!

Cheers,

Martin

saturnin
03-25-2001, 10:23 PM
Hi,

you can try DemoGL, the last version includes a screensaver option.

Check out their site at http://www.demogl.com/

Good luck

Deiussum
03-26-2001, 08:42 AM
I just put together a new version of my ScreenSaver Appwizard. If you use VC++ you can use that to generate a screensaver project for you. And it even will initialize OpenGL if you choose to do so. There are a couple of sample screensavers it can generate as well. (Really dumb ones, but I wanted to have something there for now.) Eventually, I plan to have an option to initialize Direct3d as well, but that's kind of a low priority at the moment. http://www.opengl.org/discussion_boards/ubb/smile.gif You can download it here http://www.lycanth.com/MiscFiles/scrnapp.zip

I didn't include any instructions with it, but you basically just plop it in your <VStudio path>/Common/MSDev98/Template directory and then the screensaver will show up in the projects tab when creating a new VC++ project.

vjfrost
05-16-2001, 06:11 AM
Look at my Website:

http://www.jaenkel.de

In the screensaver section you can find a simple example that shows how to build a screensaver that uses OpenGL.
Well, this example uses GLUT but you can easliy change it....