08-01-2001, 11:33 AM
Hi, hope someone can help me:
The problem I've got is when I try to draw a bitmap that always has to be shown in front of my 3d graphic, like a watermark.
I've used glDrawPixel, but when I use glRasterPos, the bitmap moves with my 3D coordinates.
If I use only glDrawPixel without glRasterPos the bitmap is placed on 0,0 window coordinate. My question is: Is there any other function that can help me to move what glDrawPixels draws to another window coordinate?
The problem I've got is when I try to draw a bitmap that always has to be shown in front of my 3d graphic, like a watermark.
I've used glDrawPixel, but when I use glRasterPos, the bitmap moves with my 3D coordinates.
If I use only glDrawPixel without glRasterPos the bitmap is placed on 0,0 window coordinate. My question is: Is there any other function that can help me to move what glDrawPixels draws to another window coordinate?