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G4Soon
07-08-2001, 01:27 PM
How do I implement this in OpenGL?

is it simple? what are the basic function calls?

07-08-2001, 01:38 PM
Basic use is not very difficult but the extension is big. The hard part is probably combining the different textures. ATI has pretty much on this and a tool to simplify the combining. http://www.ati.com/na/pages/resource_centre/dev_rel/devrel.html