PDA

View Full Version : why it's so slow?



12-01-2002, 04:49 PM
i have a floor composed of 16 textures, 4 walls each one composed of 4 textures. Each texture is 256X256. and on nvidia riva tnt2 64MB it has 4FPS??? I have no idea why? Could you tell me more about this...?

12-01-2002, 05:29 PM
ok... now i managed to get 40 FPS (making some variables static...) but is it also possible that console program in VC++6.0 runs slower than win32 application made also under VC++6.0?


Originally posted by insane_in@yahoo.com:
i have a floor composed of 16 textures, 4 walls each one composed of 4 textures. Each texture is 256X256. and on nvidia riva tnt2 64MB it has 4FPS??? I have no idea why? Could you tell me more about this...?

mdog1234
12-01-2002, 08:41 PM
are you using glut or windows api for window management. also are you using double buffering. YOur graphics card is also not top notch

Mazy
12-02-2002, 02:57 AM
if you can get *10 spped just by changing stuff in your program i guess you can have more strange stuff there.. like, are you uploading the textures each frame? and do you know that you have an accelerated modE?