View Full Version : Poly Hiding
01-19-2001, 10:17 AM
Everybody says that a major thing to help with game performance is the hiding of polygons that are not currently seen on screen. How is this accomplished?
01-19-2001, 10:27 AM
How is largely dependent upon the needs of the game. Popular methods for rooms are bsp with pvs augmentation, portals, and oct-trees. Landscapes often use quadtrees, or more complex techniques like view dependent meshes and ROAM.
01-21-2001, 08:18 PM
If the polys are not visible, do not send send them down the graphics pipeline. Clip them first. Read Mike Abrash, etc.
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