View Full Version : Quake 3 like FOG ???
stryx
03-23-2002, 07:43 AM
Have you seen the Fog in Quake 3 ?
I looked at the fog-tutorial at NeHe but there is only "OVER-ALL" fog.
You can only set the depth of the fog.
But how to set the dimensions of the area where the fog should be ???
Can anybody help me ?
Thanks,
StryX
davepermen
03-23-2002, 07:56 AM
you have to calculate it on your own. GL_EXT_fog_coord or how ever called could help, you can set like that a per vertex value how deep you are in the fog.
q3a doesnt use fogcoord it uses textures to simulate fog, theres at least 6 ways 'volumteric fog' can be done
some easy + some not (which usually give the best results http://www.opengl.org/discussion_boards/ubb/frown.gif)
have a serach on the net for 'volumteric fog'
stryx
03-24-2002, 01:43 AM
Should that mean, that Q3 Fog is done like this ??:
MAP IN SIDE VIEW:
=... is a blended fog texture
/ - \... is terrain
. . . . . . . ._________. . . . . . . . . . . . . . . . . . . . . . . . . . . . ._____
=====/#########\======================/###
====/###########\====================/####
___/#############\__________________/#######
But What happens if the camera is between two fog textures and looks at a wall ?
Then there is no fog ?
How can I solve this problem ?
[This message has been edited by stryx (edited 03-24-2002).]
one method is to draw the fog polygon OVER the wall polygon like what i do here http://uk.geocities.com/sloppyturds/volfog3.jpg
ThinIce
03-24-2002, 09:35 AM
Says the page is unavailable
DFrey
03-24-2002, 09:55 AM
ThinIce, copy and paste the link in your browser.
[This message has been edited by DFrey (edited 03-24-2002).]
ThinIce
03-24-2002, 03:32 PM
wow, cool! Thats amazing! Where did you learn to do stuff like that, if your don't mind my asking?
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