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arieb
07-07-2001, 10:18 PM
Hello all ,

I would like to what happened with triangles that end up out side of the screen , is opengl waste time in calculate this triangle and its better I will track this triangle or no reduce in performance ?

Thank

07-08-2001, 01:43 PM
It is a big waste of time and a big problem. All vertices has to be transformed. If you need more speed is doing your own frustum culling probably a good idea.

robfram
07-09-2001, 02:38 AM
When the 3d geometry is static (never change his position) pherheaps you can (with work) implement a BSP, octree or family.

You must consider carefully if that efford make great benefits.