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View Full Version : Which is faster???? Texture map or GL_LINES????



Fastian
07-16-2001, 03:27 AM
Hi,

I have to draw a complex flat object consising of simple lines. Which will be faster and why

Draw each line of the oject through GL_LINES and make up the entire object?

or simply draw a quad with the texture map of the object we want. Of course in the later case I will need to use either alpha blending or alpha test to hide non used area ofthe texture.

DFrey
07-16-2001, 03:35 AM
I know that unblended polys are usually much faster than lines. But between blended polys and unblended lines, I'm not certain which would be faster. I'd make a test app to see.