View Full Version : Borland C++ Builder and OpenGL
I am trying to have the OpenGL window opened if a button on Borland's Form1 is pressed. Does anyone know how to do this? A suggestion/code is very much appreciated.
03-03-2003, 08:28 AM
You only have to make a function which creates rendering context when the key is pressed.
Look at the tutorials from http://nehe.gamedev.net there are a lot of them also for C++ Builder.
I have checked the website but it's very confusing to choose which bits to use and discard. Do you mind helping me please.
03-05-2003, 06:46 AM
There are links to free BCB/OpenGL components at the bottom of my web site.
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