Andrew Davey
04-23-2004, 04:34 AM
Whats the easiest way to see when an animated line has crossed into the radius oif a sphere, i assume thats how you detect a collision. My guess is i get the distance between the current point oon the line, cX,cY,cZ and the init points of the sphere, iX,iY,iZ.
so:
dX = iX - cX;
dY = iY - cY;
dZ = iZ - cZ;
Then i guess i check to see if the distance (dX,dY,dZ) is in fact less than the sun radius.
Is this right or wrong? Can someone point me in the direction to where i might find more information on this. Like the actual maths, e.g. do i need rto use vecters and normals, and what are they.
Cheers Guys vbery much appreciated
so:
dX = iX - cX;
dY = iY - cY;
dZ = iZ - cZ;
Then i guess i check to see if the distance (dX,dY,dZ) is in fact less than the sun radius.
Is this right or wrong? Can someone point me in the direction to where i might find more information on this. Like the actual maths, e.g. do i need rto use vecters and normals, and what are they.
Cheers Guys vbery much appreciated