12-14-2001, 12:31 PM
Hi people.
I need help.
I want to build a 2d transformation veiwer like this:
global rot; // rotation value
global tr; // transition value in x direction
glut keybord:
every time the user press some key we make a rotation or translation.
All trans' relative to coord system in the mid point of the object.
Once the object is rotated their coordinate system is rotated as well
and making a translation will move the object in the direction of it's
own X direction (that changes after doing rotation).
How can I do it using only glTranslate(),glRotate() functions
(without matrix staff) ??
I want to start with identity matrix for each call.
Thank you.
Best Wishes.
I need help.
I want to build a 2d transformation veiwer like this:
global rot; // rotation value
global tr; // transition value in x direction
glut keybord:
every time the user press some key we make a rotation or translation.
All trans' relative to coord system in the mid point of the object.
Once the object is rotated their coordinate system is rotated as well
and making a translation will move the object in the direction of it's
own X direction (that changes after doing rotation).
How can I do it using only glTranslate(),glRotate() functions
(without matrix staff) ??
I want to start with identity matrix for each call.
Thank you.
Best Wishes.