rborob
12-07-2004, 12:56 AM
hi
im building a 3D model from 3D data sets and think the best way to do this is to use a voxel structure and perform ray casting with the plane inside the structure. would this be the best approach? would i need to rotate the plane often if i wish to actually represent the 3D data? any help would be appreciated! code would warrant a hug.
thanks in advance
im building a 3D model from 3D data sets and think the best way to do this is to use a voxel structure and perform ray casting with the plane inside the structure. would this be the best approach? would i need to rotate the plane often if i wish to actually represent the 3D data? any help would be appreciated! code would warrant a hug.
thanks in advance