04-27-2004, 03:29 PM
i just implemented a selection buffer into my program im making, and for some reason, it crashes whenever i call glClear(GL_DEPTH_BUFFER_BIT); and glBegin(whatever); after i call glRenderMode(GL_SELECT);
... this prob is kickin my butt and if anyone can help... that would be excellent
... this prob is kickin my butt and if anyone can help... that would be excellent