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mike
03-21-2000, 07:04 PM
hi, I was just wondering how one could define textures by compiling them in display lists?
some sample code would really help me out here. thanks.
my1075@aol.com

Eric
03-21-2000, 11:16 PM
Well, I am not sure I understood your question but if you use glBindTexture while creating a display list (between glNewList and glEndList), your texture is part of the display list.........

Eric