08-30-2002, 09:30 PM
Hi,
I've created computer models of textile fabrics using opengl and vc++. However I need to get the images right in terms of scale i.e to exact real dimensions. In real fabrics the diameter of a thread is of the order of 0.1mm. However even at the highest screen resolution on my computer I can represent a minimum dimension of around 0.2mm only. Can anybody propose a solution? For instance I read that a pixel can be composed of several texels. Is it possible to specify coordinate locations in texels rather than in pixels?
I've created computer models of textile fabrics using opengl and vc++. However I need to get the images right in terms of scale i.e to exact real dimensions. In real fabrics the diameter of a thread is of the order of 0.1mm. However even at the highest screen resolution on my computer I can represent a minimum dimension of around 0.2mm only. Can anybody propose a solution? For instance I read that a pixel can be composed of several texels. Is it possible to specify coordinate locations in texels rather than in pixels?