shalin
02-18-2001, 01:05 AM
hi,
i need help with collision detection.
I am flying a model(say a quad for simplicity) through a terrain. The terrain is loaded from a 3ds. So i have huge arrays of vertices, normals and texture co-ords which are then loaded into display lists.
How do i detect collision??
Is there some way to implement Ray Picking?
If someone could give me example code rather than a theoritical explanation, nothing like it!
Thanks a lot
i need help with collision detection.
I am flying a model(say a quad for simplicity) through a terrain. The terrain is loaded from a 3ds. So i have huge arrays of vertices, normals and texture co-ords which are then loaded into display lists.
How do i detect collision??
Is there some way to implement Ray Picking?
If someone could give me example code rather than a theoritical explanation, nothing like it!
Thanks a lot