OpenGL Discussion and Help Forums
OpenGL coding: beginners
> Window Range
View Full Version :
12-10-2001, 07:53 AM
How do you determine the dimension range of all graphic entities so that they all fit onto the screen. I would like to start off with a view from 1,1,1 looking towards the global origin.
Powered by vBulletin® Version 4.2.2 Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.