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Hector
03-28-2003, 01:34 PM
I am a beginner of both OpenGL and Windows programming. I am reading the red book right now, but get confused many times. I know a little about how to use Visual C++ 6, but how to combine
OpenGL and Visual C++? is there any tutorial on OpenGL's programming on Windows? The red book is a nice tutorial, but it is not specified for Windows. Thanks.

kehziah
03-28-2003, 02:01 PM
Have a look at NeHe's tutorials. You should find all the information you need to get started.

http://nehe.gamedev.net

HalcyonBlaze
03-28-2003, 03:18 PM
It isn't specifically for windows, but it will compile on a windows machine and run.

- Halcyon

shinpaughp
03-28-2003, 03:35 PM
You might also try http://pws.prserv.net/mfcogl/ for some MFC tutorials. And try http://www.codeproject.com/ which has OpenGL apps many with source code as well as many other types of apps.

Also, a few OpenGL samples can be found at http://msdn.microsoft.com

[This message has been edited by shinpaughp (edited 03-28-2003).]

03-28-2003, 03:46 PM
Display3DS (http://p-squared.com/Display3DS.php)

Lurking
03-29-2003, 07:22 AM
ive found that using SDL is alot easier to get opengl to interface w/ windows (also mac and linux). It takes about 10 lines of code to get the window set up. Just go to: http://www.libsdl.org and get the latest version of it and look at the tutorials! If you need any other help just post so.

- Lurking

nomad82
03-29-2003, 07:44 AM
http://nomad.openglforums.com

it's mine...aimed for people starting out with opengl/win32 api... http://www.opengl.org/discussion_boards/ubb/smile.gif.