darren
04-15-2003, 03:20 PM
Why would glRenderMode(GL_RENDER) be returning -1 hit values (an error value).
I am setting up an appropriatly large buffer, glRenderMode(GL_SELECT), drawing my vertacies, hits = glRenderMode(GL_RENDER).
Everything works fine, most of the time. Though I occationaly get a seg. fault with my hit processing 'cause glRenderMode is giving me -1 hits. :-(
Help Pls,
-darren
I am setting up an appropriatly large buffer, glRenderMode(GL_SELECT), drawing my vertacies, hits = glRenderMode(GL_RENDER).
Everything works fine, most of the time. Though I occationaly get a seg. fault with my hit processing 'cause glRenderMode is giving me -1 hits. :-(
Help Pls,
-darren